Game Design
I concept, design, and deliver best in class games. Beyond the visual interface, I develop gameplay experiences the aim to be just as emotive as the user.
I concept, design, and deliver best in class games. Beyond the visual interface, I develop gameplay experiences the aim to be just as emotive as the user.
2019 was an interesting year. It included the wrapping of my student career, and thus much of the work I was doing on my own time, and the introduction of professional contract work.
Strange Game is an electronic prototype of a serious game focusing on the tensions between warfighting, intra-war deterrence, and war termination once the nuclear threshold has been crossed.
Games Developed for Gabb Global, a startup focusing on teaching users to speak another language through engaging educational mini-games on mobile and web platforms.
Luv is Everywhere is single player electronic game developed in the Unity Engine focusing on re-contextualizing social media application systems for the sake of comedy.
Hero’s Quest started its life as a turned based strategy board game and ended its life as an electronic adaptation created in the Unity Engine.
Levels Designed and Implemented in the Unreal Tournament 4 Level Editor. Levels focus on objective modes as well as death match variants.
A physical board game focused on the life and economy of the everyday living situation of those living in the shadow of the Vietnam war.