Game Design

I concept, design, and deliver best in class games. Beyond the visual interface, I develop gameplay experiences the aim to be just as emotive as the user.

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2019 Game Design Reel

 
 

Selected Game Dev work from 2019

2019 was an interesting year. It included the wrapping of my student career, and thus much of the work I was doing on my own time, and the introduction of professional contract work.

 

Strange Game

 

Strange Game is an electronic prototype of a serious game focusing on the tensions between warfighting, intra-war deterrence, and war termination once the nuclear threshold has been crossed.

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Gabb Global

 

Games Developed for Gabb Global, a startup focusing on teaching users to speak another language through engaging educational mini-games on mobile and web platforms.

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Luv is everywhere

 

Luv is Everywhere is single player electronic game developed in the Unity Engine focusing on re-contextualizing social media application systems for the sake of comedy.

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Hero’s Quest

 

Hero’s Quest started its life as a turned based strategy board game and ended its life as an electronic adaptation created in the Unity Engine.

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Unreal Tournament 4 Multiplayer Levels

 

Levels Designed and Implemented in the Unreal Tournament 4 Level Editor. Levels focus on objective modes as well as death match variants.

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UXO: Laos

 

A physical board game focused on the life and economy of the everyday living situation of those living in the shadow of the Vietnam war.

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