“Beauty and brains, pleasure and usability - they should go hand in hand” - Don Norman
I do user-experience design, game design and audio-visual direction.
Currently, I do independent contract game development.
I do user-experience design, game design and audio-visual direction.
Currently, I do independent contract game development.
I incorporate specially crafted audio visual feedback as well as iterative, result-oriented development techniques to craft an emotionally impactful user experience.
My goal is to create beauty in all the ordinarily mundane user interactions.
Key Focus
Key Focus
Key Focus
Below are listed several highlighted projects that encapsulate the themes that underpin my work.
Games Developed for Gabb Global, a startup which focuses on teaching users to speak another language through engaging educational mini-games on mobile and web platforms.
Strange Game is an electronic prototype of a game which focuses on warfighting, intra-war deterrence, and war termination once the nuclear threshold has been crossed.
Luv is everywhere is single player, electronic game developed in the Unity Engine. It focuses on re-contextualizing social media application systems for the sake of comedy.
Hero’s Quest started its life as a turned based strategy board game and ended its life as an electronic adaptation created in the Unity Engine.