Game & UX
Earlier work in games and UX taught me to care about how a system feels when someone is responsible for it. That archive is here as context for the product work — not the main pitch.
Game & UX
Earlier work in games and UX taught me to care about how a system feels when someone is responsible for it. That archive is here as context for the product work — not the main pitch.
2019 was an interesting year. It included the wrapping of my student career, and thus much of the work I was doing on my own time, and the introduction of professional contract work.
Strange Game is an electronic prototype of a serious game focusing on the tensions between warfighting, intra-war deterrence, and war termination once the nuclear threshold has been crossed.
Levels Designed and Implemented in the Unreal Tournament 4 Level Editor. Levels focus on objective modes as well as death match variants.
A physical board game focused on the life and economy of the everyday living situation of those living in the shadow of the Vietnam war.