IAN FRELINGER STUDIO
 

Game & UX

Earlier work in games and UX taught me to care about how a system feels when someone is responsible for it. That archive is here as context for the product work — not the main pitch.

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2019 Game Design Reel

 
 

Selected Game Dev work from 2019

2019 was an interesting year. It included the wrapping of my student career, and thus much of the work I was doing on my own time, and the introduction of professional contract work.

 

Strange Game

 

Strange Game is an electronic prototype of a serious game focusing on the tensions between warfighting, intra-war deterrence, and war termination once the nuclear threshold has been crossed.

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Unreal Tournament 4 Multiplayer Levels

 

Levels Designed and Implemented in the Unreal Tournament 4 Level Editor. Levels focus on objective modes as well as death match variants.

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UXO: Laos

 

A physical board game focused on the life and economy of the everyday living situation of those living in the shadow of the Vietnam war.

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